#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "cocos-ext.h"


using namespace cocos2d;
using namespace cocos2d::extension;


class HelloWorld : public cocos2d::LayerColor
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    virtual void onEnter();
    virtual void onExit();
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    void accelerationHandler(cocos2d::Acceleration* accel, cocos2d::Event* event);
    void updateGame(float dt);
    
    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);
    
private:
    cocos2d::Node* _sprite;
    cocos2d::Acceleration _accel;
    cocos2d::EventListenerAcceleration* _accelListener;
    void ControlHandler(Ref* sender, Control::EventType eventType);
};

#endif // __HELLOWORLD_SCENE_H__
